Competencies
Competencies are the set of knowledge, skills and attitudes to be acquired by students throughout the degree, aimed at preparing them for the exercise of professional activities.
Competencies are the set of knowledge, skills and attitudes to be acquired by students throughout the degree, aimed at preparing them for the exercise of professional activities.
CB6. Possess and understand knowledge that provides a basis or opportunity to be original in the development and/or application of ideas, often in a research context.
CB7. Students are able to apply the knowledge they have acquired and their problem-solving skills in new or unfamiliar environments within broader (or multidisciplinary) contexts related to their area of study.
CB8. Students are able to integrate knowledge and deal with the complexity of making judgments based on information that, although incomplete or limited, includes reflections on the social and ethical responsibilities linked to the application of their knowledge and judgments.
CB9. Students should be able to communicate their conclusions and the knowledge and reasons that support them to specialized and non-specialized audiences in a clear and unambiguous manner.
CB10. Students should have the learning skills to enable them to continue studying in a manner that will be largely self-directed or autonomous.
CO1. Ability to project, calculate and design products, processes and installations in all areas of Computer Engineering.
CO2. Ability to manage construction and installation of computer systems, complying with current regulations and ensuring quality of service.
CO3. Ability to lead, plan and supervise multidisciplinary teams.
CO4. Ability to perform mathematical modelling, calculation and simulation in technological and business engineering centres, particularly in research, development and innovation tasks in all areas related to Computer Engineering.
CO5. Ability to develop, plan strategically, direct, coordinate and manage technical and economic projects in all areas of Computer Engineering, following quality and environmental criteria.
CO6. Ability to manage general management, technical management and management of research, development and innovation projects in companies and technology centres in the field of Computer Engineering.
CO7. Ability to start up, direct and manage computer equipment manufacturing processes, ensuring the safety of people and property, the final quality of the products and their approval.
CO8. Ability to apply acquired knowledge and solve problems in new or little-known environments within broader and multidisciplinary contexts, being able to integrate this knowledge.
CO9. Ability to understand and apply ethical responsibility, legislation and professional ethics in the activity of the profession of Computer Engineer.
CO10. Ability to apply the principles of economics and human resources and project management, as well as IT legislation, regulation and standardisation.
DYG1. Ability to integrate technologies, applications, services and systems specific to Computer Engineering, in a generalist manner, and in broader and multidisciplinary contexts.
DYG2. Ability to carry out strategic planning, development, direction, coordination, and technical and economic management in the areas of computer engineering related to, among others: computer systems, applications, services, networks, infrastructures or installations and software development centres or factories, respecting the proper compliance with quality and environmental criteria and in multidisciplinary work environments.
DYG3. Ability to manage research, development and innovation projects in companies and technology centres, ensuring the safety of people and property, the final quality of products and their approval.
PFM. Completion, presentation and defense, once all the credits of the study plan have been obtained, of an original exercise carried out individually before a university tribunal, consisting of a comprehensive Computer Engineering project of a professional nature in which the skills acquired in the teachings are synthesized.
SL1. Understand and be able to apply the functioning of the world of free software and open systems in its legal, regulatory and economic aspects in relation to: licensing methods, legal status within the framework of intellectual property legislation and its implications for business and development models.
SL2. Understand, evaluate and apply technologies, tools, resources within the framework of architectures, networks, components, services and standards in free systems and environments.
SL3. Understand, design, evaluate and apply technologies, tools, resources, standards in the framework of software development and its implementation in free systems and environments.
TI1. Ability to model, design, define the architecture, implement, manage, operate, administer and maintain applications, networks, systems, services and computer content.
TI2. Ability to understand and know how to apply the functioning and organization of the Internet, new generation network technologies and protocols, component models, intermediary software and services.
TI3. Ability to ensure, manage, audit and certify the quality of IT developments, processes, systems, services, applications and products.
TI4. Ability to design, develop, manage and evaluate certification and security guarantee mechanisms in the processing and access to information in a local or distributed processing system.
TI5. Ability to analyze the information needs that arise in an environment and carry out the process of building an information system at all stages.
TI6. Ability to design and evaluate operating systems and servers, and applications and systems based on distributed computing.
TI7. Ability to understand and apply advanced knowledge of high-performance computing and numerical or computational methods to engineering problems.
TI8. Ability to design and develop computer systems, applications and services in embedded and ubiquitous systems.
TI9. Ability to apply mathematical, statistical and artificial intelligence methods to model, design and develop applications, services, intelligent systems and knowledge-based systems.
TI10. Ability to use and develop methodologies, methods, techniques, specific-use programs, norms and standards for computer graphics.
TI11. Ability to conceptualize, design, develop and evaluate human-computer interaction in computer products, systems, applications and services.
TI12. Ability to create and exploit virtual environments, and to create, manage and distribute multimedia content.